| Home | Free Articles for Your Site | Submit an Article | Advertise | Link to Us | Search | Contact Us |
This site is an archive of old articles


vertical line

Backgammon Rules

To learn online Backgammon is as simple as to learn how to play Backgammon offline. Players should keep in mind that Backgammon is a race game played between two players who are trying to bear off all of their checkers before the opponent can achieve the same goal. You also need to know that the advancement of the checkers depends upon the roll of the dice and by your analytical skill and experience. For instance, a roll of 2 and 6 will indicate how many moves you can place the checkers, but it is up to your skill and assessment to make the best advancement possible out of that dice throw. This being said let us get started by explaining the proper Backgammon set up of checkers at the beginning of each game.

According to the standard Backgammon rules, two checkers should be placed on the 24 point, five on the 13 point, three on the 8 point, and another five on the 6 point. There are different variations of Backgammon board games like Acey-deucey were the placement of the checkers will vary according to the specific rules of each Backgammon variant, but these lineaments prove irrelevant in a standard Backgammon game which is what it is normally played online.

After positioning the checkers on their respective places, an opening throw of dice must take place in order to play Backgammon. This first roll will be carried by both players with only one of their dice; the player with the higher roll is the player who should make use of the combine opening roll to begin the game. If both players roll the same number, an extra throw must take place until the tie is broken. After this point, each player will play alternatively moving his/her pieces in counter-clock-wise motion towards his/her home-board. A checker can be placed on a point only if that point is available, meaning, only if one of the opponent’s checkers stands on it or if it is completely empty.

If one checker stands alone on a point, it can be hit by the opponent and be sent to the bar. To enter the board, a hit checker must be placed on an available point in the home-board of the opponent in accordance to the indication of the roll, otherwise, it must remain on the bar and no further advancements could be made by the player. East">All points occupied by more than one checker can be skipped if the dice do not indicate it as one of the destination points. Once all checkers are in the home-board, they will be borne off according to the dictates of the dice.

To deepen your knowledge on this subject or on any other theme related to this field such as Backgammon Gambling, direct yourself to the Internet where an infinite array of resources and Backgammon news are provided by the Backgammon community to assist you at every stage.

Submitted by:

Gene Marshall

Gene Marshall is a popular internet backgammon player and works for a number of recognized backgammon sites. Further articles written by Gene Marshall about internet backgammon can be found on http://www.backgammonmasters.com/. For more information about backgammon visit http://www.gammonish.com




ARTICLE CATEGORIES

Aging
Arts and Crafts
Auto and Trucks
Automotive
Business
Business and Finance
Cancer Survival
Classifieds
Computers and Internet
Education
Family
Finances
Food and Drink
Gadgets and Gizmos
Gardening
Health
Hobbies
Home Improvement
Home Management
Humor
Jobs
Kids and Teens
Leadership
Legal
Legal B
Marketing
Men
Music and Movies
Online Business
Parenting
Pets and Animals
Politics and Government
Recreation and Sports
Relationships
Religion and Faith
Self Improvement
Site Promotion
Travel and Leisure
Travel Part B
Web Development
Women
Writing



http://www.articlesurfing.com/entertainment/backgammon_rules.html
Copyright © 1995-2016 Photius Coutsoukis (All Rights Reserved).