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Winning At Backgammon Variant - Plakoto

Plakoto a variant of backgammon is a popular game in Greece. The motive behind playing Plakoto is to bring all your checkers around to your own home board and then bear them off. The player who bears off all of his checkers first wins the game. This game is usually palyed along with the two other variants of backgammon, namely Fevga and Portes. Together these three games are called Tavli and are played in sequence usually one after the other. They have matches of three, five or seven points. A Bulgarian version of Plakoto is known as Tapa.

Playing Plakato

Every player has fifteen checkers to start with. These checkers are placed on opponent’s one-point. The players have to move their checkers in different direction on the Plakato board. At the start of the game each player rolls one dice and the player with the highest roll gets the chance to start. Unlike backgammon the player has to again roll the dice to begin his first turn. A player who has won a game starts the next game. The number of points, or pips, or the places a player can move his checkers is decided by the roll of the dice.

Plakoto Rules

In the game of Plakoto a checker can be positioned only on an open point. An open point is the one that is not occupied by two or more checkers of the opponent. The numbers that appear after rolling the two dices make separate moves .For example, if a player rolls 4 and 2, he may move a checker four spaces to an open point and one more checker two spaces to an open point. A player also has an option to move a single checker to a totla of six spaces to an open point the precondition for this single move is that the intermediate points (four or two spaces from the starting point) must also be open.

Doubles in Plakoto

The doubles in Plakoto are played twice. For example, a roll of 3-3 means that the player can use the three’s four times. If it’s possible the player must use both the numbers of a roll and all four numbers in the case he draws a double in the roll of dices.

Trapping The Opponent

Hitting is not allowed in the game of Plakoto. In its place, if a player lands on a point occupied by an opponent’s single checker, the opponent cannot move his checker unless the player moves his checker. In other words the opponent’s checker is trapped. A block is created by two checkers of a player lying on a point or one of his checkers pinning the opponent’s checker.

Mother Checker

Mother checker is the last checker on a player’s starting point. It is very important in the game of Plakoto. If the mother checker gets pinned by opponent’s checker before it has left the starting point – the game is over and two points are lost. This particular rule has an exception if the opponent has his own mother checker at the starting point. A game in which mother checker of both the players are pinned results in a tie.

Bearing Off

Bearing off in the game of Plakoto starts after a player has moved all of his fifteen checkers on his home board. A player can bear off by rolling a number that corresponds to the point on which the checker is placed. If there is no checker on the point indicated by the roll, then the player has to make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player must remove a checker from the highest point that has a checker. In this way he can remove all of his checkers from the board

Scoring

The first player who bears off all his fifteen checkers is declared as the winner of the game. If the losing player has successfully borne off at least one checker, he loses only one point; otherwise two points are lost.

Submitted by:

Oliver Mathews

Oliver Mathews is an avid Backgammoner and is working with http://www.gammontutor.com. He is actively involved in promoting backgammon online. He writes informative articles on Backgammon Tips and Strategies.





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