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Fingerprint - The Fortune Teller - Articles Surfing
If you want to wind the most active youngsters of your party, Fingerprint-the Fortune teller would never let you down. It has always proved to be the most interesting game in a party of ten years old gang.
To find out which team was the stronger we conducted tournament style a bottle wrestle. We put six empty milk bottles around the room with plenty of space between. Then each F.B.I, man chose a "T" man opponent as nearly his own size as possible. With the bottle on the floor between them they faced each other and placed hands on partner's shoulders. The object of the game was to see which man could pull or push his partner until he forced him to bump over the bottle. The one who bumped over the bottle was the loser, of course. FBI">All of the winners then played each other until there was only one winner left. The winner was awarded twenty-five points for his team. For evenly matched boys this proves a very strenuous game, takes very little room and is not as rough-house as it sounds. But it will completely wind the most active youngster.
To give the boys a chance to catch their breath we next had fingerprinted fortunes. Beforehand we had written some fortunes on pieces of white paper with secret ink. To do this we dissolved one tablespoonful of common table salt in one half cup of water and wrote with a clean stub point pen. In writing with secret ink dip the pen frequently. Then before the writing dries draw a black pencil line under the fortune to indicate the location of the sentence on the paper. Let the writing thoroughly dry before laying the papers together.
Sandy handed these apparently blank sheets of paper to the "G" men who were told to press their thumbs on an ink pad and then on the paper. Thus they fingerprinted their own fortunes. Sandy then told the boys that five points would be awarded the team that first discovered their own fortunes. Each boy was given a soft lead pencil. They soon found that words would appear by rubbing the pencil lightly over the paper. Here are some of the fortunes we used, geared strictly to boy humor.
1. Don't get killed in the dark of the moon it's fatal.
For the next contest the F.B.I, men lined up on one side of the room and the "T" men on the other. The captain of each team was presented with an ordinary pasteboard fan. In front of each team was laid a small tissue-paper fish marked "clue." These detectives were told to fan their clues to the opposite end of the room and back then to pass the fan to the next man on their team. If you've ever tried this stunt you'll see why the boys enjoyed it so much. The first team to finish was given twenty-five points.
These were the games that delighted Sandy and his crowd right up to refreshment time. At the close of the evening the scores were added and the losing team took their places behind the dining-room table which was covered with a paper tablecloth. The losing F.B.I, men then donned aprons and served "hot dogs" and buns to the winning "T" team. The "T" men were very demanding that the losers doctor the wieners with just the right amount of mustard and piccalilli. After the winners were filled up, a fresh supply was brought on for the losers.
The only trouble with this party was the difficulty in getting the lads to go home on time. Each one had a stunt that he wanted to show the fellows. We really knew that Sandy and his guests had a rousing good time, and not a bit of damage was done to the living-room furnishings. I'll admit the boys kicked up some dust and made a lot of noise, but after all this was a boys' party and we all enjoyed their harmless hilarity.
Where there is a boy, there is a noise. But the noise in this party is a noise of happiness and excitement, enjoying the game with each other company.
Copyright © 1995 - Photius Coutsoukis (All Rights Reserved).
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